Friday, May 3, 2024

2023 How to Make a Board Game: A Comprehensive Guide

how to design a board game

Common themes and elements in these types of board games are the seemingly infinite number of alternating turns between players, no dice rolls, and card shuffling. There is no simultaneous movement between players and no hidden information. Abstract strategy board games are the heart and soul of the very first board games. In terms of board game design, these games present themselves as a sort of puzzle for each player to solve.

Building Board Game Pieces & Expansions

There are three “pinwheel hex” boards that can be spun in six different ways, plus connector pieces that are kind of like hex tile Ls. This question won’t necessarily tell you what to make, but it’s very good at reminding you what not to make. Don’t design a deck builder if you’re trying to design a game for a loved one who hates deck builders, for example. The easiest way to understand catalysts is in the form of questions you can ask yourself when you’re getting started. For the sake of this post, let’s assume that’s all you know. You aren’t sure how to design around your idea, or how to turn a finished design into a real, physical game.

Choosing a Theme and Objective

how to design a board game

These could range in style of a more relaxed educational focus to a more massive, concentrated effort to educate in a specific field. These questions are designed for anyone who’s going to pursue any sort of commercial future for their board games. I want to emphasize the importance of simply taking your idea and turning it into your first prototype. It’s also where it often ends for aspiring game designers.

Making a Prototype

However, when you’re playtesting a game, you’re essentially running an experiment. You have a hypothesis that things will work in a certain way, and you’re trying to validate whether or not that’s true. You might have an idea based on an existing board game, video game, movie, or even a scenario or a game name that you are trying to come up with a game around. Now you may already have an idea for your game or perhaps you’re not sure what your game should be about.

Once that’s taken care of, you’re ready to mock up a prototype so you can test your design. After the kinks get worked out in testing, all you need to do is create a polished finished product and you’ll be all set for game night. It’s what turns the mechanics — dice rolling, taking turns, picking and discarding cards, moving meeples, that sort of thing — into an immersive imaginative experience. As a game designer, it’s important to constantly expand your knowledge and experience. Tabletop game design is a collaborative process, and seeking out the input of others can lead to a better end product.

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If you have access to the tools, why not actually make your board in a similar fashion? Tools like this and designing software like Adobe Illustrator allow you to bring your vision to life. With Kingdom Death, the average playtime for one complete game with friends is upwards of an unbelievable 60 hours.

This will allow you to make some quick changes to see if the game can work another way or decide to move on to your next idea quickly. You probably have a computer, hopefully also a printer, along with paper, scissors, pens, and pencils. This is all you need to get started and make a board game. Once you have your idea, it’s time to turn that into a prototype. Whether that’s “censorship” or not is up to interpretation.

The oldest game is Senet, a game based on grids and pawns. It has a rich history, and the rules on how it was initially played are the subject of heated debate amongst Senet historians. Not only can you find immense success with your board game, as Kickstart has shown with examples like Exploding Kittens and Rising Sun, there could also be an interest in turning the board game into a video game. You need to work out any potential kinks that may arise from unforeseen complications. Maybe an aspect you thought clicked really well during development falls flat on its face when actually utilized during gameplay. Honestly, some of the best ways to do this are good old-fashioned pen and paper followed by a step-by-step of the theme of the game, rules, and other aspects that will tie it together.

Game Publishing Resources

I wrote a whole article on how to come up with different ideas for a game, including using the randomizer at boardgamizer.com. You’ll also need to consider the size and shape of the board. So, there’s the square, an elongated rectangle, a circle, or an oval shape, which are the most popular.

Don’t worry about perfection at this stage; the goal is to get a rough idea of how your game board will look. It’s easy to forget your own rules for a living, breathing project! Once a game is released, though, the rule book is both for teaching and for reference. Play testing is time-consuming and it’s really easy to run out of people to test with.

Even if you already have an idea for a board game — or several ideas! It’s still worth thinking about where ideas for board games can come from. As you read through these suggestions, you may find that it sparks new inspirations or that you discover an approach you hadn’t thought of before. If you haven’t settled on an idea for your game, yet, don’t worry.

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